Equipped medikits have 2 extra charges. Changes: -Sappers now use Shotguns instead of assault rifles. 4. Fringehunter7719 Oct 1, 2017 @ 10:29pm. C. Respec for hacking protocol late game, but make use of revival protocol as a counter to sectoids and stun lancers early. With Opportunist on Infantry, you do ignore the OW penalty so it's a good configuration to the Infantry's primary tool. B) You would not have gotten the shot without the Covering Fire perk. Secondary Weapon: Pistols, Machine pistols, Sawed-off shotgun. In fact, you’ll be able to playXCOM 2: War of the Chosenon August 29. Your Overwatch triggers when an enemy attacks, not just moves. Our Take. You actually have to make tactical choices now. C) You did not give up the opportunity to take a "regular" shot on the previous turn (to be on Overwatch). The SPARKs were unaffected. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. Keep in mind tha TA gives a covering fire shot as well and it saves lives. Killzone, Threat Assessment are other actions that. The SPARKs were unaffected. Threat Assessment someone close to them. Launch the game from the SDK using the menu option “Debug -> Start Debugging” while working on a mod project. Suit) effectively. Any ability that requires you to be shot at is two tiers below an equivalent ability that is proactive as a general rule. XCOM EU. 登入 商店 首頁 探索佇列 願望清單 點數商店 新聞 統計資料Pathfinders are the best MECs, but they have a few shortcomings. Covering Fire is. Overwatch when it makes sense to. The Beam Cannon is as fun to fire as it is overwhelming to wield. Suppression only activates on movement, it won't trigger by anything else. " So. Two strong options with the Support Class skill tree can be building a medic specialist (predominantly left side) or building an Overwatch specialist (predominantly right side). Covering Fire vs Theat assesment is an unfair choice. (PS: I haven't actually tried a Heavy or Sniper mech, but this is based on the info at hand) 2) Do not use mechs in the early game, where HP is low and cover is all. Covering Fire vs Threat Assessment. Covering Fire vs. Saturation Fire now has a chance to destroy each piece of cover, instead of guarenteed. ; Rapid Fire: Two shots, but at a -15% aim penalty to each. However, rarely miss is not never miss and this discussion mainly focuses on guaranteed damage. Ok. Covering Fire: Captain: Threat Assessment: Overwatch shots can be triggered by any action, not just movement. . C. So one specialist takes 6-8 pts of damage from feedback. 6 for a dash. I can only see 1. The vests are mostly worthless,exosuits are a must have,since they let you take the glorious shredder cannons. Everything went smoothly until An ADVENT Officer appeared. Originally posted by fewerjungle: Ok, just to clarify: I know (heck, I've even tested it as you know moss) that A. Covering Fire and Interference are interesting, but Field Surgeon is vital. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. The addition of stealth doesn't hurt but could have been used more, the cutscene animation is. Equipped medikits have 2 extra charges. Got nailed by an Andromedon acid bomb on 5 of my guys and several other wounds. Major Ever Vigilant If you spend all of your actions on moves, you are granted an. In Chimera Squad, humans and aliens must learn to live in peace on an Earth which has become a home for both the freed humans and the defeated aliens. TheSlovak. Overwatch is very useful, because an enemy, at whom you have no shot, might move, granting you a shot. also to make it an even more difficult decision, it doesn't help to buy both skills through the training centre. Equipped medikits have 2 extra charges. It’s out very soon. Serial + high or even max aim + high mobility is one of the reasons why very. Here’s everything we know about XCOM: War of the Chosen. Overwatch shots can now be triggered by enemy actions, not just movement. Your Overwatch triggers when an enemy attacks, not just moves. Domination cannot be used on Stunned targets. Because if you destroy the tile the turret is located upon, it will be destroyed. Threat Assessment Rank: Captain Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. XCOM: Chimera Squad is essentially the Agents of Shield to XCOM 2’s Avengers. L. 2. You can do this one of two ways: 1. Rescue missions may not, preventing concealment from being employed. Well, I don't want to spoil your fun, but Kill Zone has the covering fire effect already as part of the baseline ability description: Take a reaction shot against any enemy that moves or attacks within a cone of fire. They don’t get Collateral Damage, or Heat Ammo, and against enemies that are flying or in cover, Hit & Run doesn’t work. Deep Pockets. But prolly not. Equipped medikits have 2 extra charges. It is easier to use than Double Tap and available every turn. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Three-turn cooldown. The point of the plasma blaster is to raise the cost of the op shred storm cannon and blaster launcher. Revival Protocol gives more charges based on Gremlin level. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. He marks and kills one of my folks in entire. Regular mutons/elites can get Covering Fire, but without Opportunist their Overwatch is much less accurate and less potentially damaging. Guardian bonus shots can only fire at each target. I know it is a pretty popular skill among players, that's why I'm making this thread. Covering Fire is great on Infantry because I have found the Alien AI weighs overwatch pretty highly in it's risk assessment until the late game. Your Overwatch triggers when an enemy attacks, not just moves. covering fire, and guardian. reward moments, making every battle feel really dynamic. And if I could only pick 3 classes for a mission it would be reaper/ranger, grenadier, sniper. Threat Assessment Description: Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. Soldiers with 70 aim will have 50/30% chance to hit 0def enemy in low/full cover and have 70x0,7=49% to ow hit and 42% to hit dashing targets. Maybe let the Plasma sword have +1 or 2 damage, since early game swords are fine, and it's only really late game that swords fall off. I can't recall a. Mostly they're notable in that anything that ignores defense also ignores dodge and vice versa. I'm founding Covering Fire somewhat useless, because the enemy is going on overwatch instead of firing. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasI emphasize on P. The 2 mission types that it can be used can potentially end campaigns. Guardian bonus shots can only fire at each target. Covering fire still synergizes with Ever Vigilant, though, so I'll give it that niche. XCOM 2 is a perfect example of how iteration should work for games: it takes a great original, fixes and streamlines the problems, and doubles-down in unexpected areas. For security professionals, threat assessment is also used to describe a process of observing, identifying, and reacting to potential imminent, and immediate threats. . Eventually, you will have all six slots open up, allowing you to have up to six people in your squad at a time. Rapid fire is virtually a double damage shot on a single target. NFL. This means don't yellow dash ever, unless you have a guy in front of the end location of the dash. The end result is a weird soldier that you run around the map putting into overwatch instead of directly firing at aliens. Start tracking progress. And most of the campaign mission maps in XCOM 2 suffer for the same reason, being built from the same blocks (the two end game mission maps being the. I like giving it to either a ranger or sniper, depending on the fight. Also, Tactical Rigging and Deep Pockets mean more soldiers can carry a medkit/get more uses out of it. Threat Assessment – Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. Strikes a cone-shaped area in front of the Purifier, up to 8 tiles out and ultimately 5 tiles wide. Instead of firing with your Sniper, you set the Killzone. capacitor discharge (personally I go for medical and. It’s about sacrifice. Will: 50. Trench Gun: Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. It drops 2 damage from any incoming attack after the initial attack on your MEC for the rest of the turn. In. . Threat Assessment Adv. More often than not, the aim penalty on…Kill zone is for every movement in the cone of fire as long as the sniper has ammo for the shot. C. I can't recall a time when my Specialist turned. Dilute the pool make it harder to get the endgame stuff or be blessed by rng. Covering Fire is. Does not apply to abilities. Saturation Fire now has a chance to destroy each piece of cover, instead of guarenteed. Unless you specifically want to target / protect someone, it doesn't add any benefit in spreading the cover. Overwatch shots can now be triggered by any enemy action, not just movement. To put your soldiers in Overwatch they will need to have at least one action left. Specialist Bug: 2 specialist go into a mission one of them hacks a robot and the other one takes feedback damage after it is successful. Covering Fire: "Overwatch reaction can trigger on enemy attack; does not work with suppression. Sentinel and Rapid Reaction units can take 2 covering fire shots with Covering Fire perk; faster Rapid Reaction (next RR shot vs a moving target can trigger faster) Smoke Blocks OW Fire (option in Seq OW 2. %DR everywhere and "penetration" as a new mechanicVolatile Mix - Your grenades deal +2 damage. Threat Assessment no longer increases the cooldown of Aid Protocol. Serial is one of the most powerful skill in the entire game. As it stands right now it is pretty underwhelming. XCOM 2 is a turn-based game, so you can take as much time as you want to plan out your turns. Join the page discussion Tired of anon posting? Register! XCOM 2 Wiki Guide with Quests, items, weapons, armor, strategies, maps and more. Low cover doesn't do enough on its own to let you sit in it safely. . The two have different roles,. Specially combined with armor shredding greandiers and their very good cannon dmg, and also combined with aim stacking and superior mags, that skill will put the hurt even on huge armies. With the same stats as the Elerium Phase-Cannon (for the SPARK), the Beam Cannon will get a little more reps due to the Grenadier generally being a better class I’m not aware of any other games that have a laser minigun, but I am happy that XCOM 2 had. With the same stats as the Elerium Phase-Cannon (for the SPARK), the Beam Cannon will get a little more reps due to the Grenadier generally being a better class I’m not aware of any other games that have a laser minigun, but I am happy that XCOM 2 had. Headshot. Respec for hacking protocol late game, but make use of revival protocol as a counter to sectoids and stun lancers early. It allows overwatch shots to trigger on any enemy action, not just movement. The cover system has remained the same between the two games, but defensive skills are now both rarer and less potent while offensive skills are much more numerous and have a tendency to ignore or destroy cover. Deals no damage to your target. Premium Powerups Explore Gaming. 6. -Outlaws have been renamed to Gunmen -Gunmen use Assault Rifles -Replaced the 'movement' perks from the Gunman skill tree and replaced them with overwatch fire perks (hopefully, this makes it more clear that Gunmen are intended to be a standard infantry/gunner class. Covering Fire has notable synergy with Rifle Suppression, allowing reactive fire against a target who fires while suppressed, and Sentinel, allowing a Support to get two shots with Overwatch per turn as opposed to one normal. ; Aggression: A +10% crit chance bonus for every enemy unit that the assault can see (up to 30%). The difference is Restoration can have a massive effect on a mission. I know it is a pretty popular skill. XCOM 2 is a turn-based game, so you can take as much time as you want to plan out your turns. . 2. SPARK (Shen’s Last Gift DLC) Although the SPARK is in last place, it still has its uses. 登录 商店 主页 探索队列 愿望单 点数商店 新闻 统计数据Honestly, just let the sword benefit from the Rangers flanking bonus damage and crit rate, and that'd go a long way to balancing them (and make perfect sense). IMO the shotgun was just as good, if not better, in EU/EW than XCOM 2. 259 Tracking; 1. Rapid fire vs Reaper: Shotgun already deals more damage the sword. Beam Cannon. who fires first shot? suppressor or covering fire? can suppression remove covering fire before triggering? could you explain this for WOTC case and long war 2 case?It did appear on multiple Grenadiers that I have and one Sharpshooter. Add in a free shot with Lightning Hands and you can take out a full health soldier too. No one uses Return Fire, it's awful. Your Overwatch triggers when an enemy attacks, not just moves. Threat. if you have a good position in elevated cover that can't be flanked. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. Major: Ever Vigilant: If you spend all of your actions on moves, you are granted an. There are in-game tutorial popups to explain. Anyways, I see overwatch working fine for P. Guardian can make for some very nice concealment ambushes. For XCOM 2 on the PC, a GameFAQs message board topic titled "Talk to me about the Specialist Captain-rank abilities". Yeah but then I'm losing the ability to do critical hits and the slightly helpful extra overwatch aim. Just because you have a hard time with tactical decisions with a timer doesn't make it "unbalanced". Domination cannot be used on Stunned targets. Alien defense was lowered, not increased. Alternative (or. (PS: I haven't actually tried a Heavy or Sniper mech, but this is based on the info at hand) 2) Do not use mechs in the early game, where HP is low and cover is all. Whenever I used to. Uses. There are, indeed, things in XCOM 2 that are either near-useless or actively detrimental once you start considering them in the broader context. Cover is the most common way to protect your soldiers from enemy fire. Even if you are going for an offensive based support, you can make an argument that it allows you to get into better position for flanking shots and grenades. Among both mutons and muton elites, only the leaders can get Opportunist (or Sentinel), and only muton elite leaders get the extremely dangerous Bring 'Em On. instead of attacking the alien with (Aim - cover defense) chance on a regular attack, you can decide to overwatch and attack with (Aim - Coverdefense)*0. Never on a specialist. Sounds like you need to be in Overwatch to receive the CFO buff. Jetboot Module - My OHSHIT button. Automated Threat Assessment is a MEC Trooper ability in XCOM: Enemy Within. This creates two different gameplay dynamics. Deadeye - Lightning Hands. Covering Fire – Overwatch shots can now be triggered by enemy actions, not just movement. Advanced Fire Control vs. You have to look what XCOM EU provided and then what was improved in XCOM EW and later in XCOM2. I don't know how if it would have had the same power level in EU because of the alien aversion to running overwatch, but man are aliens sure eager to get in there. This penalty will be applied BEFORE the target gets to take their shot, making any shots getting. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Covering fire plus opportunist has saved my squad many times, not just by killing aliens, but by keeping them in place and making them choose sub optimal moves. Question about threat assessment ability (specialist) Does the covering fire over watch require the unit targeted to spend an action on overwatch and the ability enhances that or can the targeted unit spend two actions, get targeted, then gain overwatch (without an overwatch action taken)? Threat assessment is in addition to aid protocol, so whoever you use it on gets the bonus. Fuse has a configurable cooldown. Having it on the Officer means it's always there. If youre very lucky with loot drops and black market, you might have 2 perception. Deadeye makes you. Sprinter is too good not to take. This allows the Grenadier to become a tank and improves their survivability. Sabotage Remove one block of Avatar Project progress at the end of each month. Your Overwatch triggers when an enemy attacks, not just moves. XCOM 2 features 6 classes, The Ranger, The Grenadier, The Specialist, The Sharpshooterr and The Psi Operative. 登录 商店 主页 探索队列 愿望单 点数商店 新闻 统计数据 Honestly, just let the sword benefit from the Rangers flanking bonus damage and crit rate, and that'd go a long way to balancing them (and make perfect sense). C. Specialy in xcom 2 you wanne spot and destroy asap. If a standard shot kills the Lost, the attacker is refunded their current action points. Two strong options with the Support Class skill tree can be building a medic specialist (predominantly left side) or building an Overwatch specialist (predominantly right side). I can't recall a time when my Specialist turned. They are your first and only line of defence, sabotaging. For me, it's always high ground. Me, whenever the shadow chamber in XCOM 2 says "ENEMY UNKNOWN"I've actually had Covering Fire Overwatch trigger on Psionic Bomb; two missions in a row I've left some Codices alive with a frontline soldier protected by Threat Assessment. if your specialist is overwatching anyway (due to “ever vigilant” or in hopes of triggering “guardian Covering Fire is an ability of the Support Class in XCOM: Enemy Unknown. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. Support's Smoke and Mirrors now gives 2 extra uses of smoke grenade instead of 2. There are few maps to look forward to or dread. More valuable than having one. Just remember: Low cover = no cover 2. Your xcom 2 review is in german. Captain. Mobility: 8 (5/11) Damage: 1-2, 1-4, or 2-6 (Crits are +2 in all cases) Shred: 0. So: take Revive. Plan your turns in advance. Anyways, I see overwatch working fine for P. That includes swapping to other members of your squad for a tactical. Nabbut Feb 6, 2016 @ 3:20am. XCOM 2 has been largely well received by critics with a current Metacritic rating of 88% based on 82 reviews. MECs can't use cover so it's important to boost survivability when building a defensive MEC. Blast Padding is shit, Shredder is much, MUCH better. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk. At least thats what I would definitely do. Tier 4 (Captain): Covering Fire Overwatch shots can be triggered by any enemy action, not just movement. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. If being discovered by enemies was completely safe, then breaking Concealment during the enemy's turn. The details of how they go about that are quite different, and much more competently-designed. As it stands right now it is pretty underwhelming. They don’t get Collateral Damage, or Heat Ammo, and against enemies that are flying or in cover, Hit & Run doesn’t work. Your Overwatch triggers when an enemy attacks, not just moves. You can send your Gremlin to assist a teammate and still take a second action afterwards - granting Threat Assessment to an ally and then going on Guardian. Godmother can make great use of the Lonely Herald legendary shotgun thanks to the Run and Gun skill attached to it. It has only a very niche applications: i. Had a big start on Map. 6. On gatecrasher for your first ambush from concealment. But prolly not. Anyways, I see overwatch working fine for P. A unit takes 1 to 3 points of burning damage at the start of the unit's turn. I normally ignore the "covering fire" perk on infantry, because I figure that reaction shots against shooting enemies aren't all that likely to hit…someone who using covering fire overwatch vs another one who use suppression on him. C. In X-COM 2, it's been reported that on overwatch shots, there is a 70% (when moving) or 60% (when dashing) penalty to aim, but the enemy no longer has cover to make up for it. C. Ever Vigilant vs Guardian. With Covering Fire no one has been able to check whether the Overwatch penalty applies (since the target doesn't move), and/or if the Cover penalty applies instead. Not exactly related but the other benefit of Supression is that it removes the alien's Overwatch. I. Primary Weapon: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns. XCom:EW was a breakthrough in turn base tactical games. First 2 pods spam grenades + high percentage shots. But then there's Kill Zone, which is a heavily modified overwatch shot, so would it work with that? Assuming ammo count stays high enough. Second is the design purpose of this behavior: it's clearly present to ensure a player doesn't deliberately try to Overwatch ambush enemies in the form of baiting a pod into patrolling into the middle of the squad to break squad Concealment. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. F not worth it. 3-turn cooldown. Gameplay-wise they're similar; XCOM 2 pushes you a bit more and feels harder, but that's more a question of game balance than fundamentally different gameplay. Damage Control: This takes the edge off of enemy heat on your location. Sure, the. War of the Chosen is a massive expansion, but it’s not quite a whole new game. They make great scouts because of it, and it allows them to get to and heal up wounded friendlies. So yea, my specialist builds depend on squad setup and AWC first, actual skill trees later. This guide details skill tree-paths, alien abilities, rules of engagement, psionic abilities, class roles, easter eggs and much more. Demonarisen. A comprehensive combat- and base management guide for rookie Commanders, as well as more experienced Commanders. Abilities: Aid Protocol, Combat Protocol, Haywire Protocol, Scanning Protocol, Threat Assessment, Guardian, Capacitor Discharge. Covering Fire Overwatch is all about forcing the alien A. . V if I got spare AP. #8. 4. . instead of attacking the alien with (Aim - cover defense) chance on a regular attack, you can decide to overwatch and attack with (Aim - Coverdefense)*0. Rifle Suppression. Covers classes, enemies, tactics, difficulty differences, research and building. Just an FYI. These could be against your clients, their facilities, or your personnel. Low cover doesn't do enough on its own to let you sit in it safely. Hardest decision, in my opinion. 7. Equipped medkits have 2 extra charges. C) You did not give up the opportunity to take a "regular" shot on the previous turn (to be on Overwatch). This means they can be slow to rank up since they rarely get kills. With perks such as Automated Threat Assessment, Rapid Reaction, and Opportunist the Valkyrie can excel in Overwatching enemy troops and locking down terrain during firefights. Confers +2 damage for suppression, SAWs, LMGs, explosive grenades, proximity mines and rocket launchers. although it sacrifices defensive capabilities for this and importantly lacks Covering Fire. Even a godking in 1 vs 1 is utterly useless when that god king can only be that godly killing machine once you get into melee range. If not, re-evaluate your cover and movement tactics, or read this guide again, or try harder. Your Overwatch triggers when an enemy attacks, not just moves. Ever. Like grilled cheese. Uses 2 ammo. Logg inn Butikk Hjem Oppdagelseskø Ønskeliste Poengbutikk Nyheter StatistikkHair triggers tend to go well with Specialists, Psi Operatives and other soldiers with utility abilities that you want to wait until the end of the turn to use. Fire twice in a row at an enemy. I can't recall a. Rank: Second. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Reaction Shots Apply an Aim Penalty to the Target. The skills I have learned is Shredder , Suspression, Holo targeting, Hail of bullet. Community Activity; Home ; Nexus Mods Game Forums ; Game-specific Forums ; X ; XCOM - Enemy Unknown ; XCOM Modding ; XCOM Mod Talk ; Combined modIf your enemy moves out of cover, your chance to hit would be x+20% or x+40% depending on the cover the enemy originally had. 3. P. Does not make use of Cover, but does not suffer penalties from being in the open. Also overwatch hits can not crit. Suppression usually locks them in place, and a -50% to attack is very effective at neutering them. Burning prevents: melee attacks from Rangers, Stun Lancers, and Chryssalids (Chryssalids are unaffected in the XCOM 2: War of the Chosen) most cooldown-affected abilities (such as Suppression from the Grenadier) Overwatch, Reloading,. The end result is a weird soldier that you run around the map putting into overwatch instead of directly firing at aliens. Fuse has a configurable cooldown. The weapon damage ranges shown in game in Barracks are computed from this stat based on the randomization process, with an algorithm designed by Amineri for Long War. Better to use saturation fire, hit 1-2 of 3 targets, and let the units with more accuracy clean up. This is a guide for the multiplayer aspect of XCOM 2. (checked with WOTC -. having the Covering Fire ability confers a temporary aim penalty upon any units you take a reaction shot at, regardless of whether it was a covering fire shot or. combat protocol depends on how you feel and so does restoration vs. Threat Assessment Rank: Captain Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. . Captain: Threat Assessment is the better choice here. Увійти Крамниця. ; Tactical Sense: A +5% defensive bonus for every enemy unit that the assault can see (up to 20%). The medic tree is nice, but the vast majority of the time, anybody with a medkit is good enough. Seems like a bad choice. While the majority of missions begin with the squad in concealment, certain missions like Retaliation and V. ; Close &. Rupture VS Saturation Fire. Enter the Support MEC, or more specifically, the Shogun and Valkyrie. updated Feb 5, 2016 The Specialist class uses a small drone as a companion, and uses the common Assault Rifle as their primary weapon. Covering Fire. เข้าสู่ระบบ ร้านค้า Overwatch (XCOM2) Overwatch is the golden boy of XCOM 2. . When a soldier has the Covering Fire ability, ALL reaction shots they take will apply a one-turn default -15 Aim penalty to the target, hit or miss (similar to Covering Fire's behavior in LW2). One of the most top-rated guide for XCOM: Enemy Unknown. I went with a Heavy since I figured the garbage aim bonus wouldn't matter early game since a heavy has bad aim as well. The Skirmishers consists. Has 1 charge, or 2 if the Specialist has a GREMLIN Mark III. Your Overwatch triggers when an enemy attacks, not just moves. Units can have innate defence, but it is most often given by cover. 2. Medical protocol vs. If an enemy. The first seems useless, the second seems worse than useless. Toss a grenade and have the rest of the squad on overwatch. Confers +4 damage for sniper and long rifles, marksman's, strike and reflex rifles using Standard Shot or Precision Shot. Anyways, I see overwatch working fine for P. Covering fire is a terrible perk on its own, but when taken in a OW focused build, it allows the build to be reliable rather than risky and dependent on your opponents moves. GameWatcher gave it a score of 9 out of 10, saying "Could we already have. On gatecrasher for your first ambush from concealment. Each Class has different Abilities and it is what distinguishes them during Missions. It's perfectly balanced, and is probably the biggest improvement over EU/EW. Heavy and Sniper mechs seem to be the best, while Support mediocre. This gives you the chance to scout. Uses 3 ammunition. Build 3 – Hybrid.